Will Allred https://willallred.com Writer, Professor, and Technologist Sat, 04 Aug 2018 21:27:27 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.5 Diary of Night Volume 1 – Distant Thunder Kickstarter https://willallred.com/2016/11/13/diary-of-night-volume-1-distant-thunder-kickstarter/ Sun, 13 Nov 2016 05:36:00 +0000

The Kickstarter for the collected edition of Diary of Night was launched earlier this week and is off to a great start.
Please check it out at Diary of Night Volume 1 – Distant Thunder Collected Edition
There is also more information available at Diary of Night

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Dreams of Fading Contrails https://willallred.com/2011/07/25/dreams-of-fading-contrails/ https://willallred.com/2011/07/25/dreams-of-fading-contrails/#comments Mon, 25 Jul 2011 04:42:00 +0000
Three days ago something I care a great deal for died. With the landing of space shuttle Atlantis on July 21st, 2011 to close out STS-135, America’s manned-space program is officially dead, or at least in a deep coma that could last for years and years.
Space is now something in our past and maybe a hope for the future, but right now…right now, we are in limbo. We don’t have a manned-space flight program anymore, and that is truly sad. And humanity is the worse for it.
STS-135, the official designation of Atlantis’s final mission began with a spectacular launch on July 8th, 2011. I know, because I was there. I was there to see the death of something that I love.
Before we get to the launch, though, a little history lesson. Humans were last on the moon December 14th, 1972. I would have my first birthday 16 days later. I’m just a bit too young to have experienced any of the wonder and excitement of the Apollo program except as history. So, when the shuttle program started with Columbia’s launch on April 12th, 1981, I got to experience what I imagine people must have felt for Apollo. For me, it never really ended. I vaguely remember Columbia’s first launch, but I do remember desperately wanting to see a shuttle launch. To a kid in rural Arkansas, the space shuttle was more than a machine, it was made of hopes and dreams.
Life, of course, has a habit of getting in the way. I got older, got married, got a job, and had kids, but I’d never taken the time to actually go see a shuttle launch. The shuttle program, of course, kept going, even in the face of Challenger and Columbia.
I don’t think I will ever forget where I was when I found out about Challenger. I was in the 8th grade in a room that doesn’t exist anymore in a building that doesn’t exist anymore. When the announcement came over the intercom, it hurt. Shuttle launches had become routine, so class was no longer interrupted to watch them, so I didn’t get see what happened until hours later. Columbia, I remember hearing about it as it was happening. I was home on a Saturday with the family, it hurt, too.
Even these two tragedies couldn’t stop the shuttle program. It kept on going, keeping the dream of space alive…even if the shuttle never got more than an 8-minute burn from the Earth, we were still a spacefaring species.
Months and months ago, it was announced that the space shuttle program was ending, and I took notice. Very soon, I would no longer have a chance to see a launch of one of the beautiful shuttles in person, so I started planning. It was simply impossible for me to get away with Stacy, Mike, and Alex to see the launch of STS-134, Endeavor’s final mission, so I was left with only one last chance, STS-135, the final launch of Atlantis and the final mission of the space program.
So on July 5th, I gathered up the family, and we drove 20 hours so that I could witness the death of something I love.
Kennedy Space Center is an absolutely amazing place. The passion of the people for not just the shuttle program, but for space is palpable, you can feel it radiating from everyone who lives and works there. It’s infectious, too. I certainly feel a renewed passion for space, and I believe that that same passion has been kindled in my sons. But, there was a sadness there, too…a disappointment in the ending of the shuttle program without a successor already on-line.
NASA has always been a political football, and the current political climate and budget situation have simply taken their toll, which is sad. I believe that I read that NASA’s annual budget is now 1 billion less than what is been spent annually on air conditioning for the troops in Afghanistan and Iraq. Two wars and a financial meltdown that have only served to enrich the super-rich in this country have crippled NASA.
Doesn’t anybody dream about the future anymore? I’m beginning to wonder.  Americans don’t seem to care about dreams anymore, unless they’re dreams of profit, and space isn’t about profit. It never has been.
Space is about the power of imagination, dreams, and ingenuity. It’s about daring impossible things and succeeding.
And, it’s dangerous. Never forget that.
Fourteen human beings gave their lives during the shuttle program. Michael J. Smith, Dick Scobee, Ronald McNair, Ellison Onizuka, Christa McAuliffe, Gregory Jarvis, and Judith Resnik died on mission STS-51-L in Challenger. And, David Brown, Laurel Clark, Michael Anderson, Ilan Ramon, Rick Husband, Kalpana Chawla, and William McCool died on mission STS-107 in Columbia. Yes, it is very dangerous, but it is worth doing.
Humanity is supposed to be out there learning about the universe that we live in. Robotic exploration has its place, but robots simply have no sense of grandeur and lack the poetry necessary to describe gazing out over a Martian valley. They can’t describe what it feels like to see Earthrise from the surface of the moon. Only humans can do that, and right now humans don’t even have the opportunity.
Alex, Will, and Mike just after launch

On July 8th, I stood at Banana Creek watching a countdown clock. Atlantis only had a 20% chance of launch that day, but I had a feeling. As I stood there outside the Apollo / Saturn V Center watching that countdown clock, I couldn’t help but have a big stupid grin on my face. I was 3.4 miles from the launch gantry (3 miles is the minimum distance) with a truly awe-inspiring view that encompassed launch pad 39A and the Vehicle Assembly Building (VAB). I was still grinning like an idiot as Atlantis lifted off and arced into the clouds riding two bright stars. It was truly beautiful. But a launch is not just seen, it is heard, and more importantly, it is felt. The sound produced as the twin SRBs fire is amazing and reverberates through your body even at 3.4 miles away. It really does need to be experienced in person, and I do realize just how lucky I was to be there with Stacy, Mike, and Alex to experience it.

Sixteen days ago I witnessed the final launch of the space shuttle program, the death of manned-space flight and something that I truly love. Its death only increased my passion for space. But, more importantly, it reminded me just how powerful and necessary dreams are. I hope it showed my sons that no dreams are too big or too impossible. And, I sincerely hope that space isn’t relegated to just a dream for very long.

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Comics Storytelling https://willallred.com/2010/06/11/comics-storytelling/ Fri, 11 Jun 2010 00:23:00 +0000

More comics stuff because that’s apparently all I think about.
One of the great benefits of attending a comics convention is getting to talk to people that make comics…pencilers, inkers, letterers, colorists, and, yes, writers. This past weekend, I was fortunate to attend Heroes Con in Charlotte, North Carolina and talk to lots of people intimately involved in making comics. Discussions covered the range of comics-creating spectrum, but they all had something in common…storytelling.
Pardon me for stating the obvious, but storytelling is crucial to comics.
Yeah, well, DUH.
Sometimes you just have to state the obvious.
Anyway, chatting with Marvel Editor Bill Rosemann on Sunday actually helped crystallize a few things that I had been struggling to articulate. Clear storytelling from panel to panel and page to page are what make comics so easy to comprehend, and comprehension is kind of essential if you want a reader to invest his or her attention enough to actually want to know what happens. A reader simply can’t do this if he or she can’t figure out which panel comes next on a page. I’ll come back to this in a second, but it gets into a part of the importance of panel borders. Sure, breaking the borders of a panel can look really cool, but when done and done and done, it loses its impact. And that is precisely why it should be done sparingly because it is supposed to have an impact. Every panel simply cannot have the same dramatic impact, even if they were all the same size. If they did, then there would be no impact since they are all the same. It’s like posting to a forum with your caps lock on. If you’re shouting everything you say, then what do you do when you actually need to shout.
Getting back to the page and panel arrangement…a clear panel flow is vital to keeping your reader. Look, I know that we have some amazing artists working in the medium that can execute some achingly beautiful pages, but if I can’t follow the flow of the story then those pages are useless from a storytelling standpoint…beautiful, but useless. For the record, I’m what you’d call indoctrinated. I’ve been reading comics for decades, and if I have trouble following the story, then imagine someone with less comics reading experience trying to understand the story. They couldn’t. And that would be a failure on the part of the writer, the artist, or both.
And, they’re not just failing the reader, they’re failing the story. You see, it’s the story, stupid (to shamelessly steal from the first Clinton presidential campaign). It’s more important than every individual aspect of comics. Everything, and I do mean everything from the script to the art to the colors to the lettering exist to serve the story. If a reader were able to identify a story as being written by me, that’s fine since all artists have an individual voice, but if making sure a story is identifiable as a “Will Allred” story interferes with the storytelling, then I’ve failed on multiple levels. This will probably sound strange, but this is why my first allegiance is to the story. I take whatever meager skills I possess and whatever tricks I know to tell that story to the best of my ability and hope that it gets even slightly close to the vision I have for it locked up in my noggin’.
I really want to talk about page layout a bit, but I think I’ll save that for next time, but enough rambling for now. Before I finish this, though, I’d like to thank everyone at Heroes Con for all the great discussion.

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Comics, A Definition https://willallred.com/2010/03/31/comics-a-definition/ https://willallred.com/2010/03/31/comics-a-definition/#comments Wed, 31 Mar 2010 05:03:00 +0000

I’ve been thinking quite a bit about comics lately…well, okay, quite a bit more about comics lately. I’ve always loved comics, but it’s only within the last several years that I’ve started trying to figure out why the form appeals to me so much. Also, as a comics writer, figuring out how and why something works or doesn’t work is simply invaluable as I struggle to tell the story in the best manner possible. Anyway, while thinking about this, I discovered that most people can’t even define comics. It ultimately boils down to the ol’ tried and true “I know ’em when I see ’em,” which is less than useless. It’s difficult to use something effectively or to figure out why it appeals to you if you can’t even define what it is. So, I went looking around for a good definition. Turns out that Scott McCloud (in his groundbreaking Understanding Comics: The Invisible Art) has already done most of the heavy lifting (and he formatted the whole thing as a comic, too). McCloud’s definition is…

“juxtaposed pictorial and other images in deliberated sequence, intended to convey information and/or to produce an aesthetic response in the viewer.” (Understanding Comics: The Invisible Art Page 9)

After arriving at this definition (a discussion that takes a few pages and is extremely interesting), McCloud mentions a term that comics pioneer Will Eisner utilized in Comics and Sequential Art to describe comics, sequential art. Nonetheless, what’s important here is sequence. Comics are not simply the combination of words and pictures. On the contrary, comics don’t require words at all. What they do require is sequence. In fact, comics are all about sequence and the magic that happens between the panels, something McCloud calls closure. With a sequence of images, a reader is required to perform some cognitive processing (closure) to build a narrative from the disparate parts (panels). Reading comics isn’t like watching a movie which is simply experiential processing. To quote the very articulate and prolific Warren Ellis, comics happen “behind the senses” and require engagement by the reader. Something else important here that I haven’t seen discussed is context. Each panel lends context to the other panels which helps the reader build the narrative. If closure is the act of creating the narrative, then this inter-contextuality serves as the building block that enables it.
I guess what brought this up is recent discussion on one of the Grand Comics Database (http://comics.org/) mailing lists about single panel cartoons. My contention is that single panel cartoons aren’t really comics since there’s no sequence. Sure, they contain both words and pictures, but there’s no closure or inter-contextuality. It’s simply a small piece of art, no more comics than if someone placed a word balloon on the Mona Lisa.
This is, of course, all fodder for my dissertation and future issues of Diary of Night, both of which I am still working on.
Enough rambling for now.

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